#Metal gear solid mobile full
Importantly though, profits leapt 55.7% to $115.8 million in the same period.įor the full financial year ending March 31st 2017, the company reported overall revenues of $2 billion, down 8% year-on-year. The six months ending September 30th 2016 saw sales decrease 5.9% year-on-year to $962 million. In the rest of 2016, Konami felt the effects of its shift in focus.
Konami's first financial report post-restructure reaped the benefits of both its old and new businesses game sales were up 27% and game profits up 110% for the year ending 31st March 2016, with mobile baseball game Jikkyou Pawafuru Puroyakyu meriting special mention while the launch of Metal Gear Solid V: The Phantom Pain on consoles will have also provided a major boost. The subsequent announcement of upcoming console game Metal Gear Survive, a co-op focused spin-off in which Kojima has had no involvement, has done little to assuage these fears.īut two years on, has Konami's focus-shift to mobile been vindicated? This attracted the ire of Konami's traditional console gaming fan-base, who saw it a death knell for the likes of Castlevania and Silent Hill - indeed Kojima's Silent Hills was cancelled.
The new-look Konami, it was said, would be moving away from the relatively high risk blockbuster console game development in favour of a shift to mobile. As far back as May 2015, Konami was already seriously considering a mobile pivot.Īnd by September that year, following the launch of Metal Gear Solid V: The Phantom Pain and an unfriendly parting with series creator Hideo Kojima, the Japanese firm officially restructured.